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You can also travel the overarching world map using various different modes of transport at different moments in the game, similar to how you travel around the world map in Final Fantasy 7 and 8 in an airship, etc. There’s a hub town called White City which serves as the centre piece to the expansive world and from there, you explore all sorts of terrains jungles, lagoons etc. The world itself is substantially big and there’s a lot to explore. However, this whole mechanic felt a bit like it was added-in as an after-thought and could have been executed a lot better. Lastly, you meet other characters/companions along the way who join you on your journey, kind of like building a party in a turn-based RPG. Also, please consider supporting us on Patreon so that we can continue to do what we love doing. You do get an item that allows you to swim indefinitely with no stamina limitations but that doesn’t come until about half-way through the game.Įnjoying our Oceanhorn 2: Knights of the Lost Realm Switch review so far? Don’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. The same stamina bar is used for swimming which led to some farcical moments where I ran towards water (exhausting my stamina bar) and then went into some waist-high water and instantly drowned and died due to my stamina already being empty! I felt it would have been good to have the running and swimming gauges as two separate things. Speaking of running – I also found the stamina gauge to be pretty annoying you cover a lot of ground in this game as you travel around and the walking pace is quite slow, so inevitably you hold down the run button, but your stamina runs out rather quickly. The lack of combat variation makes it tempting to just run past enemies rather than engage with them. The combat could be a lot more varied, as normally you just jab your sword at an enemy until it dies. It’s not all plain-sailing though and there are a couple of weak areas of the game that I found frustrating. The overall feel of the world, along with the game’s natural charm, makes for a fun and positive playing experience. The puzzles you encounter along the way in the beacons (beacons being what they call dungeons in this game) are a lot of fun and really get the old cogs in the brain going.
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The first hour or two of the game is frustratingly linear as it pushes you down a certain path but as you open up the world map, you feel free to explore and it really starts to come into its own. There are large open areas to explore and also large villages with a number of characters to interact with. That jump is made here from Oceanhorn 1 to 2 – and Cornfox & Bros have done a fantastic job in making that transition.
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Similar to the jump that the Zelda series made from the first four games in the main series (which were 2D top-down perspective games) to the expansive 3D world of Ocarina of Time. What further increased my anticipation of Oceanhorn 2 was that the series was taking the big step up to a 3D world/environment. But I view it more as a Zelda tribute, and a darn good one at that. It seems that if a game is awesome then that discussion point becomes moot anyway…īy that, I meant that some people will play this game for 15 minutes and dismiss it as a Zelda rip-off – and it kind of is. It is often asked when does an homage become a shameless copycat piece? And vice versa. For anyone who read my Axiom Verge review from a few weeks ago, I said: There are hearts in the top left of the screen representing your health, there are heart pieces that you need to collect to increase your hearts, there are bombs, bombable walls AND treasure chests. I absolutely loved it, hence my excitement for the sequel!Īs mentioned in the introduction, you could be playing either of the Oceanhorn games and if you zone out a bit and forget exactly what you’re playing, they could easily be the latest entry in the Legend of Zelda series. Of course the engagement was the highlight of the trip (in case my wife is reading this) BUT, Oceanhorn was a charming game oozing with class. Two memorable things happened on that trip one, I proposed, and two, I bought the original Oceanhorn the day before we travelled and played it for most of the holiday. In late 2018, I went on holiday to Tenerife with my then-girlfriend (now-wife). The developers over at the Finnish studio Cornfox & Bros are clearly big Zelda fans! action RPGs with a heavy emphasis on exploration and puzzle solving. Both games are homages to the Legend of Zelda series and play very similarly i.e. The second instalment was first released on Apple Arcade over a year ago and I, for one, have been eagerly awaiting its release on the Switch as the original was such a perfect Switch game in terms of look, feel and scope and the sequel had the same feeling around it. Oceanhorn 2: Knights of the Lost Realm is the long awaited sequel to Oceanhorn: Monster of Uncharted Seas.